Dwarven Clockwork

Machines using elaborate clockwork can abound with the Forge. They can be anything from automatons to actually being the “heart” of a city. They could set off explosives, or run radios, trains, or analytical engines.

Firearms

Artificer’s Bolt-Action Rifle
Price: 1,200 gp
Body Slot: — (Held)
Caster Level: 3rd
Aura: Faint; (DC 18) transmutation
Activation: Standard
Weight: 3 lb.
This interesting weapon looks like a crossbow without the arms and a long barrel. It has a few runes along the barrel and on the trigger.

This is a weapon that is an alternative to the crossbow. It uses bolts and fires them as a heavy crossbow (1d10 Damage 19-20/x2 Crit), but only takes a move action to reload which provokes AoO’s. The gun can use magic bolts and/or can be enchanted like any other weapon; treat as a crossbow. Weapon is considered Masterwork (+1 Attack). Need to be proficient with a crossbow to use, and the non-proficiency penalty is -2 instead of -4. All feats that apply to a crossbow, applies to the rifle.

Lore: A Gnome Artificer named Zyash wanted to be more useful in combat but his small light crossbow didn’t do much damage. He wanted more power but still the accuracy and easy to use of the crossbow. So he then modified the crossbow and with some magic created the bolt-action rifle. Even though the bolt-action rifle is much better than the standard crossbow, the crossbow is still more widely used.

Prereqs: Craft Wondrous Item, Launch Bolt (SpC 130)
Cost to Create: 600gp, 48 XP, 2 Days
Note: To create a bolt-action rifle, you need Craft Wondrous Item. To enchant the rifle with weapon bonuses and such, you need Craft Magic Arms & Armor.

Artificer’s Semi-Auto Rifle
Price: 2,000gp
Body Slot: — (Held)
Caster Level: 4th
Aura: Faint; (DC 18) Transmutation
Activation: Standard
Weight: 3 lb.
This looks like the bolt-action rifle, but it has a clip of bolts and a small lever to reload very fast.
This functions like a Artificer’s Bolt-Action Rifle (3.5e Equipment) (see above) except this has a clip of bolts. The rifle holds one clip at a time which holds 8 bolts. Reloading the gun with a clip is a free action that provokes AoO’s. Replacing the clip is a standard action that provokes AoO’s. Weapon is considered Masterwork (+1 Attack).

Lore: Zyash, the creator of the bolt-action rifle, was hired to make a repeating version of his rifle for a wealthy adventurer. He wanted it to be like a repeating crossbow with the reload speed as such. Zyash modified his original model and made the Semi-Auto.
Prereqs: Craft Wondrous Item, Launch Bolt (SpC 130)
Cost to Create: 1,000gp, 80 XP, 2 Days

Note: To create a bolt-action rifle, you need Craft Wondrous Item. To enchant the rifle with weapon bonuses and such, you need Craft Magic Arms & Armor.

Pistol: 1d6 damage (-2 atk for barbarian, cleric, paladin, sorcerer, wizard; -1 penalty for all other classes, except ranger; no penalty for ranger); quick action to reload

Musket: 1d8 damage (-4 for barbarian, cleric, paladin, sorcerer, wizard; -2 penalty for all other classes, except ranger; no penalty for ranger); quick action to reload

Sniper rifle: 1d10 damage (-6 penalty for barbarian, cleric, paladin, sorcerer, wizard; -4 penalty for all other classes, except ranger; no penalty for ranger); move action to reload; crits on 18+

In addition, firearms use the following rule: When making an attack roll, if the natural die roll is equal to or less than the escalation die, the weapon has had some sort of malfunction. The player must spend a standard action to attempt clearing the malfunction (DC11) before using it again. In other words, the more you use it through a combat, the more likely it is to eventually malfunction. It is presumed that outside of combat, the player spends the necessary time to fix it.

Dwarven Clockwork

The 13th Year of Ruin: The Beginning Griszel